Snaxels on a plane

Kevin Karsch, J. Hart
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引用次数: 27

Abstract

While many algorithms exist for tracing various contours for illustrating a meshed object, few algorithms organize these contours into region-bounding closed loops. Tracing closed-loop boundaries on a mesh can be problematic due to switchbacks caused by subtle surface variation, and the organization of these regions into a planar map can lead to many small region components due to imprecision and noise. This paper adapts "snaxels," an energy minimizing active contour method designed for robust mesh processing, and repurposes it to generate visual, shadow and shading contours, and a simplified visual-surface planar map, useful for stylized vector art illustration of the mesh. The snaxel active contours can also track contours as the mesh animates, and frame-to-frame correspondences between snaxels lead to a new method to convert the moving contours on a 3-D animated mesh into 2-D SVG curve animations for efficient embedding in Flash, PowerPoint and other dynamic vector art platforms.
Snaxels在飞机上
虽然已有许多算法用于跟踪各种轮廓以说明网格对象,但很少有算法将这些轮廓组织成区域边界闭环。由于细微的表面变化引起的切换,在网格上跟踪闭环边界可能会有问题,并且由于不精确和噪声,将这些区域组织成平面图可能会导致许多小区域组件。本文采用了“snaxels”,一种为鲁棒网格处理而设计的能量最小化活动轮廓方法,并将其重新用于生成视觉,阴影和阴影轮廓,以及简化的视觉表面平面图,用于程式化的矢量艺术网格插图。snaxel活动轮廓也可以在网格动画时跟踪轮廓,并且snaxel之间的帧与帧之间的对应关系导致了一种将三维动画网格上的运动轮廓转换为二维SVG曲线动画的新方法,以便有效地嵌入Flash, PowerPoint和其他动态矢量艺术平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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