Exploiting idle floating-point resources for integer execution

S. Sastry, Subbarao Palacharla, James E. Smith
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引用次数: 28

Abstract

In conventional superscalar microarchitectures with partitioned integer and floating-point resources, all floating-point resources are idle during execution of integer programs. Palacharla and Smith [26] addressed this drawback and proposed that the floating-point subsystem be augmented to support integer operations. The hardware changes required are expected to be fairly minimal.To exploit these idle floating resources, the compiler must identify integer code that can be profitably offloaded to the augmented floating-point subsystem. In this paper, we present two compiler algorithms to do this. The basic scheme offloads integer computation to the floating-point subsystem using existing program loads/stores for inter-partition communication. For the SPECINT95 benchmarks, we show that this scheme offloads from 5% to 29% of the total dynamic instructions to the floating-point subsystem. The advanced scheme inserts copy instructions and duplicates some instructions to further offload computation. We evaluate the effectiveness of the two schemes using timing simulation. We show that the advanced scheme can offload from 9% to 41% of the total dynamic instructions to the floating-point subsystem. In doing so, speedups from 3% to 23% are achieved over a conventional microarchitecture.
利用空闲的浮点资源执行整数
在传统的带有整数和浮点资源分区的标量微体系结构中,在执行整数程序时,所有的浮点资源都是空闲的。Palacharla和Smith[26]解决了这一缺陷,并提出对浮点子系统进行扩充以支持整数运算。所需的硬件更改预计将相当少。为了利用这些空闲的浮点资源,编译器必须识别可以有效地卸载到增强浮点子系统的整数代码。在本文中,我们提出了两种编译算法来做到这一点。基本方案使用现有的程序加载/存储将整数计算卸载给浮点子系统进行分区间通信。对于SPECINT95基准测试,我们表明该方案将总动态指令的5%到29%卸载到浮点子系统。高级方案插入复制指令并重复一些指令以进一步减轻计算负担。我们用时序仿真来评估这两种方案的有效性。我们表明,先进的方案可以将总动态指令的9%到41%卸载到浮点子系统。在这样做的过程中,与传统的微架构相比,可以实现3%到23%的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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