Towards interprocess communication and interface synthesis for a heterogeneous real-time rapid prototyping environment

F. Fischer, Annette Muth, G. Färber
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引用次数: 15

Abstract

Rapid Prototyping has been proposed as a means to reduce development time and costs of real-time systems. Our approach uses a heterogeneous, tightly coupled multiprocesser system based on off-the-shelf components as target architecture for an executable prototype, which is generated from the specification in an automated design process. Here, too, we aim to use existing tools and languages. But interface and communication synthesis, while being the key requirement of an automated translation of a abstract specification to a distributed system, is not yet state-of-the-art. The sensitivity of the overall performance of multiprocessor systems to overhead and latency introduced by communication on the other hand calls for an efficient interprocess communication (IPC). This paper presents concept and implementation of IPC functions which, implementing the message queue semantics of the specification language SDL, links the standard components of our multiprocessor system in an efficient manner while at the same time providing the interface synthesis needed by the automated generation of a rapid prototype. The experiences gained when implementing a non-trivial, real-world CAN controller and monitor application on our rapid prototyping environment, are described as a first proof of concept.
面向异构实时快速原型环境的进程间通信与接口综合
快速原型设计是一种减少实时系统开发时间和成本的方法。我们的方法使用基于现成组件的异构、紧密耦合的多处理器系统作为可执行原型的目标体系结构,可执行原型是由自动化设计过程中的规范生成的。在这里,我们的目标也是使用现有的工具和语言。但是,接口和通信综合虽然是将抽象规范自动转换为分布式系统的关键要求,但还不是最先进的。另一方面,多处理器系统的整体性能对通信带来的开销和延迟的敏感性要求高效的进程间通信(IPC)。本文提出了IPC函数的概念和实现,实现了规范语言SDL的消息队列语义,有效地连接了多处理器系统的标准组件,同时提供了快速原型自动生成所需的接口综合。在我们的快速原型环境中实现一个重要的、真实的CAN控制器和监视器应用程序时获得的经验被描述为概念的第一个证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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