Proposing an Automatic System for Generating Super Mario Bros Datasets

Matheus Prado Prandini Faria, E. Julia, Rodrigo Zamboni Silva, Marcelo Zanchetta do Nascimento, Rita Maria Silva Julia
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引用次数: 0

Abstract

Video games have become a critical part of the entertainment industry. In addition to being designed for fun, games can also be used in education, health, and many other areas. For example, some methods from the Procedural Content Generation (PCG) approach are used to create content for Super Mario Bros (SMB) algorithmically seeking to develop personalized levels based on players’ mechanics. This work aims to provide an automatic system for generating datasets composed of game logs and video frames in the Mario AI Framework, which is expected to speed up the development and validation of PCG, player modeling/profiling, and knowledge tracing methods. This also helps in the reproducibility of researches using the SMB game.
提出一个自动生成超级马里奥兄弟数据集的系统
电子游戏已经成为娱乐产业的重要组成部分。除了为了娱乐而设计,游戏还可以用于教育、健康和许多其他领域。例如,程序内容生成(PCG)方法中的一些方法被用于为《超级马里奥兄弟》(SMB)创造内容,并基于玩家机制开发个性化关卡。本工作旨在为马里奥AI框架中生成由游戏日志和视频帧组成的数据集提供一个自动系统,有望加快PCG、玩家建模/剖析和知识追踪方法的开发和验证。这也有助于使用SMB游戏的研究的可重复性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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