{"title":"Student-led Gamification in the Undergraduate Design History Course","authors":"Tan Wee Hoe","doi":"10.33093/ijcm.2020.1.2.1","DOIUrl":null,"url":null,"abstract":"This paper present an account of a student-led gamification practice in an undergraduate Design History course. The purpose of this action research study was to improve the teaching practice, while affording the students to enjoy the process of developing content knowledge and historical thinking skills in the history lesson.","PeriodicalId":313823,"journal":{"name":"International Journal of Creative Multimedia","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Creative Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33093/ijcm.2020.1.2.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper present an account of a student-led gamification practice in an undergraduate Design History course. The purpose of this action research study was to improve the teaching practice, while affording the students to enjoy the process of developing content knowledge and historical thinking skills in the history lesson.