Conclusion: Toy

Joe Moshenska
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Abstract

The conclusion returns to the larger narratives into which play has often been folded in order to reconsider them in relation to the complexities of iconoclastic child’s play. It suggests that neat temporalities in which play and seriousness contrast and alternate with one another need to be replaced with trajectories that have room for sudden alteration and reversal. Drawing in part from the writings of Hans Blumenberg, Bruno Latour, Michel Serres, Siegfried Kracauer, and Igor Kopytoff, it suggests that we think of objects (including artworks) in terms of their “toy potential”--the perennial possibility that an object might both come to be, and cease to be, a plaything. The implications of this possibility are illustrated via a reading of an episode from Spenser’s Faerie Queene in which a malevolent allegorical dragon is startlingly transformed into a child’s plaything.
结论:玩具
结论回归到更大的叙事中,游戏经常被折叠起来,以便重新考虑它们与反传统儿童游戏的复杂性的关系。它表明,玩耍和严肃相互对照和交替的简洁暂时性需要被有突然改变和逆转空间的轨迹所取代。它部分借鉴了汉斯·布鲁门伯格、布鲁诺·拉图尔、米歇尔·塞雷斯、齐格弗里德·克拉考尔和伊戈尔·科皮托夫的著作,表明我们从“玩具潜力”的角度来看待物体(包括艺术品)——一件物体既可能成为玩具,也可能不再是玩具的长期可能性。通过阅读斯宾塞的《仙后》中的一段情节,可以说明这种可能性的含义,在这段情节中,一条恶毒的寓言龙被惊人地变成了一个孩子的玩具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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