The Realization of the Parallel Computer Chess Application

V. Vuckovic
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Abstract

This paper is concerned with the realization of the parallel computer chess application. The asynchronous parallel search algorithm uses distributed local network. The original solution is implemented and tested in author's chess application Axon. The standard approaches of parallelism use dual and quad server PC machine, which is expensive and rare compared with classical single processor PC machines. The author's solution introduces a new class of simple and efficient algorithm of the parallelization, using standard single processor units connected via local 100 Mb or 1 Gbit networks. Compared with single processor search algorithms, the parallel algorithm significantly increases performance in test suites and practical play
并行计算机象棋应用的实现
本文研究的是并行计算机象棋应用程序的实现。异步并行搜索算法采用分布式局域网络。最初的解决方案在作者的国际象棋应用程序Axon中实现和测试。标准的并行方法使用双服务器和四服务器PC机,与传统的单处理器PC机相比,这是昂贵和罕见的。作者的解决方案引入了一种新的简单高效的并行化算法,使用标准的单处理器单元通过本地100mb或1gbit网络连接。与单处理器搜索算法相比,并行算法在测试套件和实际运行中显著提高了性能
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