Modeling a VGSCL System to Analyze Collaboration

N. Zea, N. Medina-Medina, F. G. Vela, P. Paderewski
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Abstract

Several studies claim for the benefits that collaborative learning has to the students’ comprehensive development as well as many benefit of introducing new technologies into the educational field. By other hand, interaction analysis in collaborative learning processes has become an important research field. Starting from these two realities, this work presents the modeling of a Video Game Supported Collaborative Learning System (VGSCL). By using these models, we will be able to analyze the quality of collaboration occurred during this process and to make the players’ learning processes better.
基于VGSCL系统的协作分析建模
一些研究声称协作学习对学生的全面发展有好处,以及将新技术引入教育领域的许多好处。另一方面,协作学习过程中的交互分析已成为一个重要的研究领域。从这两个现实出发,本文提出了一个视频游戏支持的协作学习系统(VGSCL)的建模。通过使用这些模型,我们将能够分析在此过程中发生的协作质量,并使玩家的学习过程更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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