Optimizing User Interaction for Web-Based Mobile Tasks

Dong Zhou, Ajay Chander, H. Inamura
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引用次数: 9

Abstract

the small form-factor of mobile handsets and the longer, variable latency of cellular networks are major hindrances to good user experience in mobile web related activities. Existing approaches have yet to adequately address the usability concerns caused by them. This paper describes the design and prototype implementation of MIntOS (Mobile Interaction Optimization System), a system for improving mobile interaction in web-based activities. MIntOS monitors users’ interactions both for gathering interaction history and for the runtime construction of interaction context. A simple approach based on interaction burstiness is used to break interaction sequences into Trails, which approximates user tasks. Such Trails are then used to generate rules for online, context-sensitive prediction of future interaction sequences. Predicted user interaction sequences are then optimized to reduce the amount of user input and user wait time using techniques such as interaction short-cuts, automatic text copying and form-filling, as well as page pre-fetching. Such optimized interaction sequences are, at real-time, recommended to the user through UI enhancements in a non-intrusive manner. MIntOS also uses content and structure based techniques to generalize prediction rules to extend to new but similar user tasks. Several sample applications are used to demonstrate the benefits of MIntOS.
优化基于web的移动任务的用户交互
手机的小尺寸和蜂窝网络的长时间可变延迟是移动网络相关活动中良好用户体验的主要障碍。现有的方法还没有充分解决由它们引起的可用性问题。本文描述了MIntOS(移动交互优化系统)的设计和原型实现,这是一个改进基于web的活动中的移动交互的系统。MIntOS监视用户的交互,以收集交互历史记录和交互上下文的运行时构造。一种基于交互突发性的简单方法将交互序列分解为trail,这近似于用户任务。这样的轨迹然后被用来生成在线规则,对未来的交互序列进行上下文敏感的预测。然后对预测的用户交互序列进行优化,以使用交互快捷方式、自动文本复制和表单填充以及页面预取等技术减少用户输入的数量和用户等待的时间。这种优化的交互序列,通过UI增强以非侵入的方式实时推荐给用户。MIntOS还使用基于内容和结构的技术来泛化预测规则,以扩展到新的但类似的用户任务。本文使用了几个示例应用程序来演示MIntOS的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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