Diego Vergara-Rodríguez, Alejandro Gómez-Asenjo, Pablo Fernández‐Arias, A. I. Gómez-Vallecillo, Victoria Eugenia Lamas-Álvarez, Carlos de Santos de La Iglesia
{"title":"Immersive vs. non-immersive virtual reality learning environments","authors":"Diego Vergara-Rodríguez, Alejandro Gómez-Asenjo, Pablo Fernández‐Arias, A. I. Gómez-Vallecillo, Victoria Eugenia Lamas-Álvarez, Carlos de Santos de La Iglesia","doi":"10.1109/JICV53222.2021.9600337","DOIUrl":null,"url":null,"abstract":"This paper presents the educational experience of using virtual reality learning environments (VRLEs) for teaching crystal lattices. For this purpose, two environments were used: (i) non-immersive and (ii) immersive. As the only difference of both VRLEs is the level of immersion, the results of this study confirm the influence of immersion on some important aspects in the design of VRLEs, such as: usability, ease of use, motivation and interactivity.","PeriodicalId":448299,"journal":{"name":"2021 XI International Conference on Virtual Campus (JICV)","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 XI International Conference on Virtual Campus (JICV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/JICV53222.2021.9600337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper presents the educational experience of using virtual reality learning environments (VRLEs) for teaching crystal lattices. For this purpose, two environments were used: (i) non-immersive and (ii) immersive. As the only difference of both VRLEs is the level of immersion, the results of this study confirm the influence of immersion on some important aspects in the design of VRLEs, such as: usability, ease of use, motivation and interactivity.