Network formation games with heterogeneous players and the internet structure

E. Meirom, Shie Mannor, A. Orda
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引用次数: 20

Abstract

We study the structure and evolution of the Internet's Autonomous System (AS) interconnection topology as a game with heterogeneous players. In this network formation game, the utility of a player depends on the network structure, e.g., the distances between nodes and the cost of links. We analyze static properties of the game, such as the prices of anarchy and stability and provide explicit results concerning the generated topologies. Furthermore, we discuss dynamic aspects, demonstrating linear convergence rate and showing that only a restricted subset of equilibria is feasible under realistic dynamics. We also consider the case where utility (or monetary) transfers are allowed between the players.
异质参与者的网络形成博弈与网络结构
本文研究了互联网自治系统(AS)互连拓扑结构的演化过程。在这种网络形成博弈中,参与者的效用取决于网络结构,例如节点之间的距离和链路的成本。我们分析了游戏的静态属性,例如无政府状态和稳定性的价格,并提供了有关生成拓扑的明确结果。进一步,我们讨论了动态方面,证明了线性收敛速度,并表明在实际动力学下,只有一个有限的平衡点子集是可行的。我们还考虑了玩家之间允许效用(或金钱)转移的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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