{"title":"Historical cultural art heritage come alive: Interactive design in Taiwan palace museum as a case study","authors":"Danyun Liu, Cheon Jiun","doi":"10.1109/VSMM.2016.7863187","DOIUrl":null,"url":null,"abstract":"As the development of exhibits design in physical museum, the exhibition in museum is gradually separated from the original single, static and fixed display form that simply highlights the exhibited objects and transforms to vivid, interesting and diverse exhibition form. The rationale of the physical museum based on observation that physical museum might not have enough opportunities for visitors' fully interactivity. By making use of instructive education that integrates active participation, experience cooperation and game playing to create interesting experience for visitor by concentrating on the theme or applying various interactive design approaches to show collected and exhibited objects, which changes the relationship between the museum and visitor — “Being viewed” and “Viewing”. It has become the most effective active spreading educational method in physical museums now. By examining Taipei National Palace's historical heritage interactive art installations, analyzing the interactive exhibition cases and proposing a new trend, the paper summarizes the new methodology of interactivity, allowing visitor to appreciate virtual exhibits interactively, hoping to enlighten and help designers who engage in exhibition design to investigate visitors' educational potential with a virtual distributed environment.","PeriodicalId":188151,"journal":{"name":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","volume":"138 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2016.7863187","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
As the development of exhibits design in physical museum, the exhibition in museum is gradually separated from the original single, static and fixed display form that simply highlights the exhibited objects and transforms to vivid, interesting and diverse exhibition form. The rationale of the physical museum based on observation that physical museum might not have enough opportunities for visitors' fully interactivity. By making use of instructive education that integrates active participation, experience cooperation and game playing to create interesting experience for visitor by concentrating on the theme or applying various interactive design approaches to show collected and exhibited objects, which changes the relationship between the museum and visitor — “Being viewed” and “Viewing”. It has become the most effective active spreading educational method in physical museums now. By examining Taipei National Palace's historical heritage interactive art installations, analyzing the interactive exhibition cases and proposing a new trend, the paper summarizes the new methodology of interactivity, allowing visitor to appreciate virtual exhibits interactively, hoping to enlighten and help designers who engage in exhibition design to investigate visitors' educational potential with a virtual distributed environment.