{"title":"The Peril and Potential of XR-based Interactions with Wildlife","authors":"Daniel Pimentel","doi":"10.1145/3411763.3450378","DOIUrl":null,"url":null,"abstract":"In “Being a Beast”, Charles Foster recounts living with, and as, wildlife (e.g., otters, foxes). These encounters, he contends, forge human-nature connections which have waned, negatively impacting biodiversity conservation. Yet, we need not live amidst beasts to bridge the human-nature gap. Cross-reality (XR) platforms (i.e., virtual and augmented reality) have the unique capacity to facilitate pseudo interactions with, and as, wildlife, connecting audiences to the plight of endangered species. However, XR-based wildlife interaction, I argue, is a double-edged sword whose implementation warrants as much attention in HCI as in environmental science. In this paper I highlight the promise of XR-based wildlife encounters, and discuss dilemmas facing developers tasked with fabricating mediated interactions with wildlife. I critique this approach by outlining how such experiences may negatively affect humans and the survivability of the very species seeking to benefit from them.","PeriodicalId":265192,"journal":{"name":"Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3411763.3450378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
In “Being a Beast”, Charles Foster recounts living with, and as, wildlife (e.g., otters, foxes). These encounters, he contends, forge human-nature connections which have waned, negatively impacting biodiversity conservation. Yet, we need not live amidst beasts to bridge the human-nature gap. Cross-reality (XR) platforms (i.e., virtual and augmented reality) have the unique capacity to facilitate pseudo interactions with, and as, wildlife, connecting audiences to the plight of endangered species. However, XR-based wildlife interaction, I argue, is a double-edged sword whose implementation warrants as much attention in HCI as in environmental science. In this paper I highlight the promise of XR-based wildlife encounters, and discuss dilemmas facing developers tasked with fabricating mediated interactions with wildlife. I critique this approach by outlining how such experiences may negatively affect humans and the survivability of the very species seeking to benefit from them.