Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events

Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
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引用次数: 5

Abstract

Computational models of goal recognition hold considerable promise for enhancing the capabilities of drama managers and director agents for interactive narratives. The problem of goal recognition, and its more general form plan recognition, has been the subject of extensive investigation in the AI community. However, there have been relatively few empirical investigations of goal recognition models in the intelligent narrative technologies community to date, and little is known about how computational models of interactive narrative can inform goal recognition. In this paper, we investigate a novel goal recognition model based on Markov Logic Networks (MLNs) that leverages narrative discovery events to enrich its representation of narrative state. An empirical evaluation shows that the enriched model outperforms a prior state-of-the-art MLN model in terms of accuracy, convergence rate, and the point of convergence.
利用叙事发现事件模型改进交互式叙事中的目标识别
目标识别的计算模型对于提高戏剧经理和导演代理的交互式叙事能力有着相当大的希望。目标识别问题,以及它更一般的形式计划识别问题,一直是人工智能社区广泛研究的主题。然而,迄今为止,智能叙事技术社区对目标识别模型的实证研究相对较少,并且对交互式叙事的计算模型如何为目标识别提供信息知之甚少。本文研究了一种基于马尔可夫逻辑网络(mln)的目标识别模型,该模型利用叙事发现事件来丰富其对叙事状态的表示。经验评估表明,丰富的模型在精度,收敛速度和收敛点方面优于先前最先进的MLN模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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