Automatic landing flare control design by model-following control and flight test on X-Plane flight simulator

E. Çetin, A. T. Kutay
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引用次数: 5

Abstract

The aim of this study is to design a landing control system and test it on X-Plane flight simulator. Model-Following control and H-Infinity output feedback control methods are used to design the controller. In the flare part of the automatic landing system, it is desired to reduce the rate of descent in order to make aircraft touch down softly. This is accomplished by exponential decay trajectory. The trajectory which is drawn by the referenced model is followed by the linearized aircraft model. The error between commanded altitude and the current altitude converges to zero before touch down. Controller gains used in the model-following control design are calculated by using the H-Infinity output feedback control method since not all the state variables will be available for feedback in actual flight. Aircraft control commands for the flare control design in Matlab-Simulink environment are sent to the aircraft model in X-Plane flight simulator via User Datagram Protocol (UDP) and then the measured aircraft output variables are received simultaneously. The results provided in this study show that the aircraft in X-Plane flight simulator which has a nonlinear environment can be controlled by the model-following controller to satisfy the landing flare requirements. Robustness of the controller will also be evaluated against modeling errors and external disturbances.
基于模型跟踪控制的自动着陆照明弹控制设计及X-Plane飞行模拟器上的飞行试验
本研究的目的是设计一种着陆控制系统,并在X-Plane飞行模拟器上进行测试。采用模型跟随控制和h∞输出反馈控制方法设计控制器。在自动着陆系统的火炬部分,希望降低下降速度,以使飞机软着陆。这是通过指数衰减轨迹实现的。参考模型绘制的轨迹之后是线性化的飞机模型。指令高度与当前高度之间的误差在着陆前收敛为零。由于在实际飞行中并非所有状态变量都可用于反馈,因此在模型跟随控制设计中使用的控制器增益是通过使用h -∞输出反馈控制方法来计算的。在Matlab-Simulink环境下,通过UDP (User Datagram Protocol,用户数据报协议)向X-Plane飞行模拟器中的飞机模型发送耀光控制设计的飞机控制命令,同时接收测量到的飞机输出变量。研究结果表明,X-Plane飞行模拟器具有非线性环境,采用模型跟随控制器可以对飞机进行控制,满足着陆照明弹的要求。控制器的鲁棒性也将对建模误差和外部干扰进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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