Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass

Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen
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引用次数: 3

Abstract

Smart Glasses offer the opportunity to use head mounted sensors, such as gyroscope and accelerometers, to enable new types of game interaction. To better understand game play experience on Smart Glasses, we recruited 24 participants to play four current games on Google Glass that uses different interaction methods, including gyroscope, voice, touchpad, and in-air gesture. Study results showed that participants were concerned with comfort and social acceptance. Also, their favorite input method was gyroscope, and their favorite game type was First-Person Shooter (FPS) game. Hence, we implemented a FPS game on Google Glass using gyroscope for changing the viewport, and divide FPS controls into four categories: (a)Viewport Control, (b)Aim Control, (c)Fire Control, (d) Move Control. We implemented multiple control method in each category to evaluate and explore glass game control design.
玻璃射击:探索第一人称射击游戏控制谷歌玻璃
智能眼镜提供了使用头戴式传感器的机会,如陀螺仪和加速度计,以实现新型的游戏交互。为了更好地理解智能眼镜上的游戏体验,我们招募了24名参与者,让他们在谷歌眼镜上玩四款使用不同交互方式的游戏,包括陀螺仪、语音、触摸板和空中手势。研究结果表明,参与者关心的是舒适度和社会接受度。此外,他们最喜欢的输入法是陀螺仪,他们最喜欢的游戏类型是第一人称射击游戏。因此,我们在谷歌Glass上使用陀螺仪来改变视口,并将FPS控制分为四类:(a)视口控制,(b)瞄准控制,(c)火力控制,(d)移动控制。我们在每个类别中采用多种控制方法来评估和探索玻璃游戏的控制设计。
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