Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen
{"title":"Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass","authors":"Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen","doi":"10.1145/2663204.2669623","DOIUrl":null,"url":null,"abstract":"Smart Glasses offer the opportunity to use head mounted sensors, such as gyroscope and accelerometers, to enable new types of game interaction. To better understand game play experience on Smart Glasses, we recruited 24 participants to play four current games on Google Glass that uses different interaction methods, including gyroscope, voice, touchpad, and in-air gesture. Study results showed that participants were concerned with comfort and social acceptance. Also, their favorite input method was gyroscope, and their favorite game type was First-Person Shooter (FPS) game. Hence, we implemented a FPS game on Google Glass using gyroscope for changing the viewport, and divide FPS controls into four categories: (a)Viewport Control, (b)Aim Control, (c)Fire Control, (d) Move Control. We implemented multiple control method in each category to evaluate and explore glass game control design.","PeriodicalId":389037,"journal":{"name":"Proceedings of the 16th International Conference on Multimodal Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2663204.2669623","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Smart Glasses offer the opportunity to use head mounted sensors, such as gyroscope and accelerometers, to enable new types of game interaction. To better understand game play experience on Smart Glasses, we recruited 24 participants to play four current games on Google Glass that uses different interaction methods, including gyroscope, voice, touchpad, and in-air gesture. Study results showed that participants were concerned with comfort and social acceptance. Also, their favorite input method was gyroscope, and their favorite game type was First-Person Shooter (FPS) game. Hence, we implemented a FPS game on Google Glass using gyroscope for changing the viewport, and divide FPS controls into four categories: (a)Viewport Control, (b)Aim Control, (c)Fire Control, (d) Move Control. We implemented multiple control method in each category to evaluate and explore glass game control design.