An Empire Built On Sand: Reexamining What We Think We Know About Visualization

Robert Kosara
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引用次数: 44

Abstract

If we were to design Information Visualization from scratch, we would start with the basics: understand the principles of perception, test how they apply to different data encodings, build up those encodings to see if the principles still apply, etc. Instead, visualization was created from the other end: by building visual displays without an idea of how or if they worked, and then finding the relevant perceptual and other basics here and there. This approach has the problem that we end up with a very patchy understanding of the foundations of our field. More than that, there is a good amount of unproven assumptions, aesthetic judgments, etc. mixed in with the evidence. We often don't even realize how much we rely on the latter, and can't easily identify them because they have been so deeply incorporated into the fabric of our field. In this paper, I attempt to tease apart what we know and what we only think we know, using a few examples. The goal is to point out specific gaps in our knowledge, and to encourage researchers in the field to start questioning the underlying assumptions. Some of them are probably sound and will hold up to scrutiny. But some of them will not. We need to find out which is which and systematically build up a better foundation for our field. If we intend to develop ever more and better techniques and systems, we can't keep ignoring the base, or it will all come tumbling down sooner or later.
建立在沙子上的帝国:重新审视我们对可视化的认识
如果我们要从头开始设计信息可视化,我们将从基础开始:理解感知原则,测试它们如何应用于不同的数据编码,构建这些编码,看看这些原则是否仍然适用,等等。相反,可视化是从另一端创建的:通过构建视觉显示,而不知道它们如何或是否工作,然后在这里和那里找到相关的感知和其他基础。这种方法的问题是,我们最终对我们的领域的基础有一个非常不完整的理解。不仅如此,还有大量未经证实的假设、审美判断等混杂在证据中。我们常常甚至没有意识到我们对后者有多依赖,也不容易识别它们,因为它们已经深深地融入了我们这个领域的结构。在这篇论文中,我试图用几个例子来梳理我们知道的和我们认为我们只知道的。其目的是指出我们知识中的具体差距,并鼓励该领域的研究人员开始质疑潜在的假设。其中一些可能是合理的,并将经得起审查。但有些人不会。我们需要找出哪个是哪个,系统地为我们的领域建立一个更好的基础。如果我们打算发展更多更好的技术和系统,我们就不能一直忽视这个基础,否则它迟早会倒塌。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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