Cloud Gaming Demystified: An Introduction to the Legal Implications of Cloud-Based Video Games

Mitchell Longan, Gaetano Dimita, Johan David Michels, C. Millard
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Abstract

In this paper, we “demystify” cloud-based videogaming and its legal implications, in two stages. First, we describe the videogame sector; explain the basics of cloud computing and traditional videogame technologies and set out how the two converge in cloud-based videogame systems. Based on this analysis, we distinguish three separate models for cloud gaming services: (i) the “layered” model of Gaming-as-a-Service (‘GaaS’); (ii) the ‘integrated’ model of GaaS; and (iii) the ‘consumer infrastructure-as-a-service’ model. We argue that these three models are key to analyzing how intellectual property rights, contractual rights, and regulatory issues will develop in this novel environment for videogame distribution and access.
云游戏揭秘:介绍基于云的电子游戏的法律含义
在本文中,我们将分两个阶段“揭开”基于云的视频游戏及其法律含义的神秘面纱。首先,我们将描述电子游戏领域;解释云计算和传统视频游戏技术的基础知识,并阐述两者如何在基于云的视频游戏系统中融合。基于这一分析,我们区分了云游戏服务的三种独立模型:(i)游戏即服务(GaaS)的“分层”模型;(ii) GaaS的“集成”模型;(三)“消费者基础设施即服务”模式。我们认为这三种模式是分析知识产权、合同权利和监管问题如何在电子游戏发行和访问的新环境中发展的关键。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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