Speech-Driven Facial Animation by LSTM-RNN for Communication Use

Ryosuke Nishimura, Nobuchika Sakata, T. Tominaga, Y. Hijikata, K. Harada, K. Kiyokawa
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引用次数: 1

Abstract

The goal of this research is developing a system that a rich facial animation can be used in communication is generated from only speech. A high-quality 3DCG character to be used in VR is quite popular. Also, the facial animation is important in enhancing the reality of the high-quality 3DCG character. Generally, a source of the generating facial animation is a camera. The problem is one of selecting optical cameras as an input. Using cameras as an input source, it causes limitations of the angle of view of the camera or problems that cannot be aware of the human face, depending on the orientation of the face. Therefore, it is reasonable for developing a system for generating a facial animation using only voice. In this study, we generate facial expressions from only speech using LSTM-RNN and showed the usefulness of the system in communication via user study.
基于LSTM-RNN的语音驱动面部动画
本研究的目标是开发一个仅由语音生成的丰富的面部动画用于交流的系统。在VR中使用高质量的3DCG角色非常受欢迎。此外,面部动画对于提高高质量的3DCG角色的真实感也很重要。通常,生成面部动画的一个来源是摄像机。问题在于选择光学摄像机作为输入。使用相机作为输入源,它会导致相机视角的限制或无法意识到人脸的问题,这取决于人脸的方向。因此,开发一种仅使用语音生成面部动画的系统是合理的。在本研究中,我们使用LSTM-RNN从语音中生成面部表情,并通过用户研究显示了该系统在交流中的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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