Unlocked doors: the trans glitch in Kitty Horrorshow’s Anatomy

Christine Prevas
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Abstract

This article explores the glitch as a trans mechanic of speculation in Kitty Horrorshow’s (2016) video game Anatomy. Through the glitch, Anatomy rewrites the “walking simulator” in favor of a non-linear form of movement that relies on gaps and breaks in the structure of the game. Drawing on scholarship in trans studies including Eva Hayward’s work on the scar as a site of trans possibility and Lucas Crawford’s examination of the relationship between architecture and trans subjectivity, I read Anatomy as one ludic form of trans worldmaking which unsettles the relationship between the trans body and the space of the house, and the relationship between the player and the act of play, invoking a trans ethos of indeterminacy that rejects coherent narratives of progression and legibility in favor of the refusal and possibility of the glitch.
未解锁的门:《基蒂恐怖秀》中的变形故障
本文将探讨Kitty Horrorshow(2016)的电子游戏《解剖学》中的小故障。通过这个小故障,Anatomy重新编写了“行走模拟器”,以支持依赖于游戏结构中的间隙和断裂的非线性运动形式。借鉴跨性别研究方面的学术研究包括Eva Hayward关于伤疤的研究作为跨性别可能性的研究以及Lucas Crawford对建筑和跨性别主体性之间关系的研究,我把《解剖学》看作是跨性别世界的一种滑稽形式,它扰乱了跨性别者和房子空间之间的关系,以及玩家和游戏行为之间的关系,唤起一种不确定的跨性别精神,拒绝连贯的进步叙事和易读性,支持拒绝和故障的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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