Integrating discrete and continuous phenomena models into practical advanced user interface specifications

S. A. Morrison
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引用次数: 1

Abstract

Most current user interface specification languages and toolkits are based on serial, discrete, token exchange paradigms that perform an acceptable job of implementing traditional WIMP (Window, Icon, Menu, Pointer) interfaces. These tools, however are ill suited to address the needs of emerging interaction studies such as virtual environments and interactive simulations. These interaction styles commonly rely upon full duplex, asynchronous, interrelated dialogues, a blend of continuous and discrete inputs and responses, and implicit commands and probabilistic input events. Some forms of non-WIMP interfaces, particularly interactive simulations, must also contend with real time processing constraints and deadline-based computations. This work proposes a specification paradigm, the SHADOW system, which directly addresses these issues. This system has been demonstrated to allow both the semantic meaning and behavior of all simulation elements to be clearly defined in a reusable fashion while providing support for good software engineering practices.
将离散和连续现象模型集成到实用的高级用户界面规范中
大多数当前的用户界面规范语言和工具包都是基于串行的、离散的、令牌交换范例的,这些范例执行了实现传统WIMP(窗口、图标、菜单、指针)接口的可接受工作。然而,这些工具并不适合解决新兴交互研究的需要,例如虚拟环境和交互模拟。这些交互风格通常依赖于全双工、异步、相互关联的对话、连续和离散输入和响应的混合、隐式命令和概率输入事件。某些形式的非wimp接口,特别是交互式模拟,还必须应对实时处理约束和基于截止日期的计算。这项工作提出了一个规范范例,即SHADOW系统,它直接解决了这些问题。该系统已被证明允许以可重用的方式清晰地定义所有仿真元素的语义和行为,同时为良好的软件工程实践提供支持。
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