Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality

T. Vu, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, G. Paul
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Abstract

This paper investigates the effect of real-time sensor data variances on humans performing straightforward assembly tasks in a Virtual Reality-based (VR-based) training system. A VR-based training system has been developed to transfer color and depth images, and constructs colored point clouds data to represent objects in real-time. Various parameters that affect sensor data acquisition and visualization of remotely operated robots in the real-world are varied. Afterward, the associated task performance is observed. Experimental results from 12 participants performed a total of 95 VR-guided puzzle assembly tasks demonstrated that a combination of low resolution and uncolored points has the most significant effect on participants’ performance. Participants mentioned that they needed to rely upon tactile feedback when the perceptual feedback was minimal. The most insignificant parameter determined was the resolution of the data representations, which, when varied within the experimental bounds, only resulted in a 5% average change in completion time. Participants also indicated in surveys that they felt their performance had improved and frustration was reduced when provided with color information of the scene.
虚拟现实中传感器数据可视化差异的影响研究
本文研究了实时传感器数据差异对人类在基于虚拟现实(vr)的培训系统中执行直接组装任务的影响。开发了一种基于vr的训练系统,用于传输颜色和深度图像,并构建彩色点云数据来实时表示物体。在现实世界中,影响传感器数据采集和远程操作机器人可视化的各种参数是多种多样的。之后,观察相关的任务性能。12名参与者共完成了95个vr引导的拼图任务的实验结果表明,低分辨率和无颜色点的组合对参与者的表现影响最大。参与者提到,当感知反馈很少时,他们需要依赖触觉反馈。确定的最不重要的参数是数据表示的分辨率,当在实验范围内变化时,仅导致完成时间平均变化5%。参与者还在调查中表示,当提供场景的颜色信息时,他们觉得自己的表现有所改善,挫折感也减少了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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