Supply Chain Coordination with Contracts for Online Game Industry

Yongmei Liu, Yanlong Zhang
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引用次数: 7

Abstract

So far the supply chain contracts designed by the scholars have made good result in coordinating supply chain of traditional and tangible products, but they may not make sense for digital products such as online games. This paper deals with the coordination issue of the whole channel for online game products. Firstly, the supply chain members and their operation processes of the online game industry are analyzed, and then a new supply chain contract model following the idea of revenue sharing model for online game products is given. Finally a concrete example is provided to show that current contract model in online game industry cannot achieve coordination and the profit in whole supply chain cannot be optimized, but by using the new model, the coordination of the whole supply chain can be achieved and the outcome of the whole supply chain is Pareto optimal.
基于契约的网络游戏产业供应链协调
到目前为止,学者们设计的供应链契约在协调传统产品和有形产品的供应链方面取得了良好的效果,但对于网络游戏等数字产品来说可能并不适用。本文主要研究网络游戏产品的全渠道协调问题。首先分析了网络游戏产业的供应链成员及其运作流程,在此基础上提出了一种基于收益共享模式的网络游戏产品供应链契约模型。最后通过一个具体的例子说明,现行的网络游戏行业契约模型不能实现整个供应链的协调,也不能实现整个供应链的利润优化,而使用新模型可以实现整个供应链的协调,整个供应链的结果是帕累托最优的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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