{"title":"Analysis and architecture design of JPEG2000","authors":"Liang-Gee Chen, Chung-Jr Lian, Kuanfu Chen, Hong-Hui Chen","doi":"10.1109/ICME.2001.1237693","DOIUrl":null,"url":null,"abstract":"Analysis and architecture design of the key modules in JPEG2000 are presented in this paper. For Discrete Wavelet Transform (DWT), a lifting based DWT core for the default 5-3 and 9-7 filters in part I of JPEG2000 is proposed. Folded architecture is adopted in DWT to reduce the hardware cost and to achieve the higher hardware utilization. For Embedded Block Coding with Optimized Truncation (EBCOT), column-based coding architecture of Tier-1 block coding engine is proposed. The context formation efficiency is increased by adopting two speedup methods. The computation cycle of the block coding engine is reduced to about 40% of previous work.","PeriodicalId":405589,"journal":{"name":"IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.","volume":"133 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2001.1237693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
Analysis and architecture design of the key modules in JPEG2000 are presented in this paper. For Discrete Wavelet Transform (DWT), a lifting based DWT core for the default 5-3 and 9-7 filters in part I of JPEG2000 is proposed. Folded architecture is adopted in DWT to reduce the hardware cost and to achieve the higher hardware utilization. For Embedded Block Coding with Optimized Truncation (EBCOT), column-based coding architecture of Tier-1 block coding engine is proposed. The context formation efficiency is increased by adopting two speedup methods. The computation cycle of the block coding engine is reduced to about 40% of previous work.