A methodology centered on modularization of QoS constraints for the development and performance evaluation of multimedia systems

G. Fortino, L. Nigro
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引用次数: 12

Abstract

This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.
一种以QoS约束模块化为中心的方法,用于多媒体系统的开发和性能评估
本文提出了一种开发多媒体系统的方法。它基于一个时间敏感的、反射的参与者框架,该框架以轻量级参与者、非过度杀伤的并发和可定制的约束导向调度为中心。多媒体系统可以可视化为多媒体会话中涉及的媒体参与者的集合,即自治的、并发的和计算处理实体。与多媒体会话相关的QoS需求被合并到称为QoS同步器的反射参与者中,该参与者管理和执行与应用程序相关的QoS参数。定时QoS参数首先通过使用时间流Petri网指定,然后转换为QoS同步器。为了支持QoS约束分析和验证,通过利用所采用框架的灵活性在虚拟或实时下透明地运行,在仿真下对媒体actor和QoS同步器进行了原型化。这样就可以实现从建模阶段到实现阶段的无缝转换。本文描述了使用该方法开发现场和点播多媒体应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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