{"title":"A methodology centered on modularization of QoS constraints for the development and performance evaluation of multimedia systems","authors":"G. Fortino, L. Nigro","doi":"10.1109/SIMSYM.2000.844914","DOIUrl":null,"url":null,"abstract":"This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.","PeriodicalId":361153,"journal":{"name":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.2000.844914","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
This paper proposes a methodology for the development of multimedia systems. It is based on a time-sensitive, reflective actor framework that centers on light-weight actors, non-overkilling concurrent and customizable constraint-directed scheduling. A multimedia system can be visualized as a collection of media actors, i.e., autonomous, concurrent and computational processing entities, involved in multimedia sessions. QoS requirements associated to a multimedia session are incorporated in reflective actors called QoSsynchronizers that manage and enforce application-dependent QoS parameters. Timing QoS parameters are first specified by using Time Stream Petri Nets and then translated in terms of a QoSsychronizer. In order to support QoS constraints analysis and validation, media actors and QoSsynchronizers are prototyped under simulation by exploiting a flexibility of the adopted framework to operate transparently under virtual or real time. This a seamless transition from the modeling to the implementation stages can be obtained. The paper describes the use of the methodology for the development of live and on-demand multimedia applications.