The Task of Walking Straight as an Interactive Serious Game for Blind Children

M. Mandanici, A. Rodà, M. Ricca
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引用次数: 2

Abstract

This paper describes “Following the Cuckoo Sound”, a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants’ clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology. Received on 31 May 2018; accepted on 22 June 2018; published on 13 September 2018
《走直路的任务》是一款面向盲童的互动严肃游戏
本文介绍了一种用于训练盲童走直路的响应式地板系统“跟着布谷鸟的声音走”。在两个政府机构制定的盲童教育和援助指导方针的框架内,对其特点和潜力进行了评估。转向数据分析证实了游戏在纠正初始方向误差和步向误差方面的有效性,并提供了关于转向及其与步行速度和参与者临床或经验条件之间关系的进一步见解。此外,该系统提供了一种引人入胜的感官体验,不仅适合定向和移动项目,也适合盲童课程的其他领域,如感官效率、娱乐和休闲,以及技术使用教育。2018年5月31日收到;2018年6月22日接受;发布于2018年9月13日
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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