{"title":"Movement, Material, Mind: Tangible and Embodied Interactions for Discovery and Learning","authors":"Ali Mazalek","doi":"10.1145/2992154.3003474","DOIUrl":null,"url":null,"abstract":"We are increasingly tethered to pixelated boxes of varying shapes and sizes. These devices are ever present in our lives, transporting us daily into vast information and computational realms. And while our interactions with digital devices are arguably becoming more fluid and \"natural\", they still make only limited use of our motor system and largely isolate us from our immediate physical surroundings. Yet a gradual shift in the cognitive sciences toward embodied paradigms of human cognition can inspire us to think about why and how computational media should engage our bodies and minds together. What is the role of physical movements and materials in the way we engage with and construct knowledge in the world? This talk will provide some perspectives on this question, highlighting research from the Synaesthetic Media Lab [1] that supports creativity, discovery and learning across the physical and digital worlds.","PeriodicalId":189872,"journal":{"name":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2992154.3003474","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We are increasingly tethered to pixelated boxes of varying shapes and sizes. These devices are ever present in our lives, transporting us daily into vast information and computational realms. And while our interactions with digital devices are arguably becoming more fluid and "natural", they still make only limited use of our motor system and largely isolate us from our immediate physical surroundings. Yet a gradual shift in the cognitive sciences toward embodied paradigms of human cognition can inspire us to think about why and how computational media should engage our bodies and minds together. What is the role of physical movements and materials in the way we engage with and construct knowledge in the world? This talk will provide some perspectives on this question, highlighting research from the Synaesthetic Media Lab [1] that supports creativity, discovery and learning across the physical and digital worlds.