Autograsping Pose of Virtual Hand Model Using the Signed Distance Field Real-time Sampling with Fine-tuning

Marcin Puchalski, Bożena Woźna-Szcześniak
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Abstract

Virtual hands have a wide range of applications, including education, medical simulation, training, animation, and gaming. In education and training, they can be used to teach complex procedures or simulate realistic scenarios. This extends to medical training and therapy to simulate real-life surgical procedures and physical rehabilitation exercises. In animation, they can be used to generate believable pre-computed or real-time hand poses and grasping animations. In games, they can be used to control virtual objects and perform actions such as shooting a gun or~throwing a ball. In consumer-grade VR setups, virtual hand manipulation is usually approximated by employing controller button states, which can result in unnatural final hand positions. One solution to this problem is the use of~pre-recorded hand poses or auto-grasping using physics-based collision detection. However, this approach has limitations, such as not taking into account non-convex parts of objects, and can have a significant impact on~performance. In this paper, we propose a new approach that utilizes a snapshot of the Signed Distance Field (SDF) of the area below the user"s hand during the grab action. By sampling this 3D matrix during the finger-bending phase, we obtain information about the distance of each finger part to the object surface. We compare our solution with those relying on physics collision detection, considering both visual results and computational impact.
基于签名距离场实时采样和微调的虚拟手模型自动抓取姿态
虚拟手有广泛的应用,包括教育、医疗模拟、培训、动画和游戏。在教育和培训中,它们可以用来教授复杂的程序或模拟现实场景。这延伸到医疗培训和治疗,以模拟现实生活中的外科手术和物理康复练习。在动画中,它们可以用来生成可信的预计算或实时手的姿势和抓取动画。在游戏中,它们可以用来控制虚拟物体并执行射击或投球等动作。在消费级VR设置中,虚拟手操作通常通过使用控制器按钮状态来近似,这可能导致不自然的最终手位置。这个问题的一个解决方案是使用预先记录的手部姿势或使用基于物理的碰撞检测的自动抓取。然而,这种方法有局限性,比如没有考虑到对象的非凸部分,并且可能对性能产生重大影响。在本文中,我们提出了一种新的方法,利用在抓取动作中用户手下方区域的签名距离域(SDF)的快照。通过在手指弯曲阶段对这个三维矩阵进行采样,我们获得了每个手指部分到物体表面的距离信息。我们将我们的解决方案与那些依赖于物理碰撞检测的解决方案进行比较,同时考虑视觉结果和计算影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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