Rendering fur with three dimensional textures

J. Kajiya, Timothy L. Kay
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引用次数: 630

Abstract

We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces.
渲染皮毛与三维纹理
我们提出了一种通过被称为texel的对象来渲染具有精细细节的场景的方法,texel是一种由混合了各向异性照明模型的体积密度启发的渲染原语。该技术解决了图像合成中一个长期存在的突出问题:皮毛表面的渲染。
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