Realistic modeling of bird flight animations

Jia-chi Wu, Zoran Popovic
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引用次数: 100

Abstract

In this paper we describe a physics-based method for synthesis of bird flight animations. Our method computes a realistic set of wingbeats that enables a bird to follow the specified trajectory. We model the bird as an articulated skeleton with elastically deformable feathers. The bird motion is created by applying joint torques and aerodynamic forces over time in a forward dynamics simulation. We solve for each wingbeat motion separately by optimizing for wingbeat parameters that create the most natural motion. The final animation is constructed by concatenating a series of optimal wingbeats. This detailed bird flight model enables us to produce flight motions of different birds performing a variety of maneuvers including taking off, cruising, rapidly descending, turning, and landing.
鸟类飞行动画的现实建模
本文描述了一种基于物理的鸟类飞行动画合成方法。我们的方法计算了一组真实的翼拍,使鸟类能够遵循指定的轨迹。我们将这种鸟建模为具有弹性可变形羽毛的铰接骨架。鸟的运动是通过在向前动力学模拟中随时间施加关节扭矩和空气动力而产生的。我们通过优化产生最自然运动的翼拍参数,分别求解每个翼拍运动。最后的动画是通过串联一系列最优的翼拍来构建的。这个详细的鸟类飞行模型使我们能够产生不同鸟类的飞行动作,包括起飞、巡航、快速下降、转弯和着陆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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