Towards an FPGA-Based Smart Camera for Virtual Reality Applications

Antonio Pérez Cruz, Abiel Aguilar-González, Madaín Pérez Patricio
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Abstract

Virtual reality (VR) is an experience taking place within simulated and immersive environments. Although in recent years several virtual reality applications such as, virtual reality gaming, medical educational and military training applications have been developed; one important limitation still remains for the tracking sensor. Commercial headsets such as the Oculus Rift or HTC Vive have tracking sensors which project active signals to the user's body and limits the motion understanding. To address this problem, we propose a novel passive sensor (which consist of an FPGA-based smart camera) which computes the optical flow an estimates semantic information about the user movement inside the camera fabric. Then, using these semantic information as feedback for the virtual reality engine; accurate tracking without active signals being projected to the user's body and with the capability to implement several cameras in order to achieve a better movement understanding is possible. Preliminary results are encourageous, demonstrating the possibility of a visual-based tracking approach suitable for virtual reality applications.
一种基于fpga的虚拟现实智能相机
虚拟现实(VR)是一种发生在模拟和沉浸式环境中的体验。虽然近年来虚拟现实在虚拟现实游戏、医学教育和军事训练等方面的应用得到了发展;跟踪传感器仍然存在一个重要的限制。像Oculus Rift或HTC Vive这样的商业头戴式耳机都有跟踪传感器,可以向用户的身体投射活动信号,限制动作理解。为了解决这个问题,我们提出了一种新的无源传感器(由基于fpga的智能相机组成),它可以计算光流并估计相机结构内用户运动的语义信息。然后,利用这些语义信息作为虚拟现实引擎的反馈;准确的跟踪没有主动信号被投射到用户的身体,并有能力实现几个摄像头,以实现更好的运动理解是可能的。初步结果令人鼓舞,证明了一种适合虚拟现实应用的基于视觉的跟踪方法的可能性。
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