Hierarchical motion brushes for animation instancing

Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, A. Marra, M. Gross, R. Sumner
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引用次数: 9

Abstract

Our work on "motion brushes" provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. Conceptually, motion brushes expand existing brush models by incorporating hierarchies of 3D animated content including geometry, appearance information, and motion data as core brush primitives that are instantiated using a painting interface. Because motion brushes can encompass all the richness of detail and movement offered by animation software, they accommodate complex, varied effects that are not easily created by other means. To support reuse and provide an effective means for managing complexity, we propose a hierarchical representation that allows simple brushes to be combined into more complex ones. Our system provides stroke-based control over motion-brush parameters, including tools to effectively manage the temporal nature of the motion brush instances. We demonstrate the flexibility and richness of our system with motion brushes for splashing rain, footsteps appearing in the snow, and stylized visual effects.
用于动画实例化的分层运动刷
我们在“运动刷”上的工作为3D动画的创建和重用提供了一个新的工作流程,重点是程式化的运动和描绘。从概念上讲,运动刷扩展了现有的笔刷模型,通过合并三维动画内容的层次结构,包括几何形状、外观信息和运动数据,作为使用绘画界面实例化的核心刷原语。因为运动刷可以包含动画软件提供的所有丰富的细节和运动,所以它们可以容纳复杂的、不同的效果,这些效果不容易通过其他方式创建。为了支持重用并提供管理复杂性的有效方法,我们提出了一种分层表示,允许将简单的笔刷组合成更复杂的笔刷。我们的系统提供基于笔画的运动刷参数控制,包括有效管理运动刷实例的时间性质的工具。我们展示了我们的系统的灵活性和丰富性与运动刷飞溅的雨,脚步出现在雪地,和风格化的视觉效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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