Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation

Bulmaro A. Valdés, Navid Shirzad, Chai-Ting Hung, H. F. Machiel van der Loos, S. Glegg, Erin Reeds
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引用次数: 7

Abstract

Kinematic data from two stroke participants and a healthy control were collected using a novel bimanual rehabilitation system. The system employs two customized PlayStation Move Controllers and an Eye camera to track the participants' hand movements. In this study, the participants played a Facebook game by symmetrically moving both hands to control the computer's mouse cursor. The collected data were recorded during one game session, and movement distribution analysis was performed to create density plots of each participant's hand motion in the XY plane. This type of kinematic information that can be gathered by rehabilitation systems with motion tracking capabilities has the potential to be used by therapists to monitor and guide home-based rehabilitation programs.
脑卒中后康复中使用的商业游戏系统的手动控制的二维运动学数据的可视化
使用一种新型的双手康复系统收集了两名卒中参与者和一名健康对照者的运动学数据。该系统使用了两个定制的PlayStation移动控制器和一个眼部摄像头来跟踪参与者的手部运动。在这项研究中,参与者通过对称地移动双手来控制电脑的鼠标光标来玩Facebook游戏。在一次游戏中记录收集到的数据,并进行运动分布分析,以创建每个参与者在XY平面上的手部运动密度图。具有运动跟踪功能的康复系统可以收集这种类型的运动学信息,治疗师有可能使用它来监控和指导基于家庭的康复计划。
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