Incremental adaptation of a robot body schema based on touch events

Rodrigo Zenha, Pedro Vicente, L. Jamone, A. Bernardino
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引用次数: 11

Abstract

The term ‘body schema’ refers to a computational representation of a physical body; the neural representation of a human body, or the numerical representation of a robot body. In both humans and robots, such a representation is crucial to accurately control body movements. While humans learn and continuously adapt their body schema based on multimodal perception and neural plasticity, robots are typically assigned with a fixed analytical model (e.g., the robot kinematics) which describes their bodies. However, there are always discrepancies between a model and the real robot, and they vary over time, thus affecting the accuracy of movement control. In this work, we equip a humanoid robot with the ability to incrementally estimate such model inaccuracies by touching known planar surfaces (e.g., walls) in its vicinity through motor babbling exploration, effectively adapting its own body schema based on the contact information alone. The problem is formulated as an adaptive parameter estimation (Extended Kalman Filter) which makes use of planar constraints obtained at each contact detection. We compare different incremental update methods through an extensive set of experiments with a realistic simulation of the iCub humanoid robot, showing that the model inaccuracies can be reduced by more than 80%.
基于触摸事件的机器人身体模式增量自适应
术语“身体图式”指的是物理身体的计算表示;人体的神经表示,或机器人身体的数值表示。无论是人类还是机器人,这种表征对于精确控制身体运动都至关重要。当人类基于多模态感知和神经可塑性学习和不断适应他们的身体图式时,机器人通常被分配一个固定的分析模型(例如,机器人运动学)来描述他们的身体。然而,模型和真实机器人之间总是存在差异,并且随着时间的推移而变化,从而影响运动控制的准确性。在这项工作中,我们为一个人形机器人配备了一种能力,通过触摸其附近已知的平面(如墙壁),通过运动牙牙学语探索,增量估计这种模型的不准确性,有效地根据接触信息调整自己的身体模式。该问题被表述为一种自适应参数估计(扩展卡尔曼滤波),它利用了每次接触检测时得到的平面约束。通过对仿人机器人iCub的仿真实验,我们比较了不同的增量更新方法,结果表明,该方法可以将模型不准确性降低80%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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