PLANEJAMENTO E DESENVOLVIMENTO DE UM SERIOUS GAMES PARA EDUCAÇÃO BÁSICA

Fabrício Pinto Ferreira, Joseeldo Da Silva Júnior, K. O. Andrade
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Abstract

The use of technologies as an accessory tool in the teaching-learning process is increasingly present and diversified in the school environment. If on the one hand, such technologies help the teacher in the processes of elaboration and conduction of the classes by the use of multimedia equipment and the presentation of contents available on digital media, on the other hand, such technological resources may represent a stimulating challenge for children in this phase of construction and development of knowledge within the school environment. Games and games are present in the world of children as a natural form of pleasure and learning. However, children need games as a means of balance between them and the world, and games bring playfulness that is paramount to their development. Children are strongly attracted by games and games, specifically those available in electronic and digital media, a fact that makes such resources a possible tool to boost the results related to the teaching-learning process. Thus, the present project aims at the development of a digital game that can serve as a facilitating tool in the teaching-learning process, bringing in itself elements that are by educational standards, such as the National Common Curriculum Base and the National Curriculum Framework for Early Childhood Education, as well as serving as a module of integration with existing academic control systems.
基础教育严肃游戏的规划与开发
在学校环境中,越来越多地使用技术作为教学过程中的辅助工具。如果一方面,这些技术通过使用多媒体设备和数字媒体上提供的内容的呈现,帮助教师在阐述和指导课程的过程中,另一方面,这些技术资源可能对儿童在学校环境中构建和发展知识的这一阶段构成刺激的挑战。在孩子们的世界里,游戏是一种自然的快乐和学习方式。然而,孩子们需要游戏来平衡他们和世界之间的关系,游戏带来的乐趣对他们的发展至关重要。儿童被游戏,特别是电子和数字媒体上的游戏所强烈吸引,这一事实使这些资源成为促进与教学过程有关的结果的可能工具。因此,目前的项目旨在开发一种数字游戏,它可以作为教学过程中的便利工具,引入教育标准的元素,如国家共同课程基础和国家幼儿教育课程框架,以及作为与现有学术控制系统集成的模块。
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