Fostering digital literacy and German language with the use of digital learning games in the middle school

Daiana Dociu, Ingrid Mihuț-Kert
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Abstract

In this article, fostering the German language using digital learning games plays the central role. The endless possibilities of digital media and tools for language acquisition offer teachers and learners the opportunity to learn a foreign language creatively, playfully, in a fascinating way and with a certain degree of facilitation in teaching. Through our research we tried to prove the priority of digital media in the field of education and formation. We selected as the target group of the research the pupils of two fifth grades, who learn German as a foreign language in a Romanian school. The use of the chosen learning game led to a considerable increase in the participation of the students in German lessons, created a suitable learning atmosphere in the room and increased the motivation of the participants. The results of this research prove what we expected for the relationship between German lessons and the use of digital learning games in the classroom.
在中学使用数字学习游戏培养学生的数字素养和德语能力
在本文中,使用数字学习游戏培养德语起着核心作用。数字媒体和语言习得工具的无限可能性为教师和学习者提供了创造性,有趣,有趣的方式学习外语的机会,并在一定程度上促进了教学。通过我们的研究,我们试图证明数字媒体在教育和形成领域的优先地位。我们选择了两个五年级的学生作为研究的目标群体,他们在罗马尼亚的一所学校学习德语作为外语。通过使用选定的学习游戏,学生在德语课上的参与度大大提高,在教室里创造了合适的学习氛围,增加了参与者的积极性。这项研究的结果证明了我们对德语课程与课堂上使用数字学习游戏之间关系的预期。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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