University-industry collaboration for game curriculum: The open innovation model

Tanat Jiravansirikul, Tuang Dheandhanoo, M. Chantamas
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引用次数: 2

Abstract

University-industry (U-I) linkages have been around for quite sometime now. However, studies applying directly to the gaming curriculum are still limited. This study proposes the use of the open innovation model to develop the gaming curriculum as one of the contributions of this research. The findings suggest that successful university-industry collaborations need to be distinctive in catering to the demands of the industry. The program was developed with collaboration between a Thai university and leading US gaming institution. Based on the research four inter-related curriculums were created under two departments supported by multiple companies serving different industry functions. In addition the research also identified that the government should be added as another partner thus proposing the use of the triple helix model.
游戏课程的校企合作:开放式创新模式
大学与产业(U-I)的联系已经存在了很长一段时间。然而,直接应用于游戏课程的研究仍然有限。本研究提出使用开放式创新模式来开发游戏课程是本研究的贡献之一。研究结果表明,成功的大学-产业合作需要在迎合行业需求方面与众不同。该项目由泰国一所大学和美国领先的游戏机构合作开发。在研究的基础上,在两个部门的支持下,由多个服务不同行业功能的公司创建了四个相互关联的课程。此外,该研究还确定了政府应该作为另一个合作伙伴加入,因此建议使用三螺旋模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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