Rendering synthetic ground truth images for eye tracker evaluation

Lech Swirski, N. Dodgson
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引用次数: 53

Abstract

When evaluating eye tracking algorithms, a recurring issue is what metric to use and what data to compare against. User studies are informative when considering the entire eye tracking system, however they are often unsatisfactory for evaluating the gaze estimation algorithm in isolation. This is particularly an issue when evaluating a system's component parts, such as pupil detection, pupil-to-gaze mapping or head pose estimation. Instead of user studies, eye tracking algorithms can be evaluated using simulated input video. We describe a computer graphics approach to creating realistic synthetic eye images, using a 3D model of the eye and head and a physically correct rendering technique. By using rendering, we have full control over the parameters of the scene such as the gaze vector or camera position, which allows the calculation of ground truth data, while creating a realistic input for a video-based gaze estimator.
为眼动仪评估绘制合成地真图像
在评估眼动追踪算法时,一个反复出现的问题是使用什么指标以及与什么数据进行比较。当考虑到整个眼动追踪系统时,用户研究是有用的,然而,它们通常不能令人满意地单独评估注视估计算法。在评估系统的组成部分时,这尤其是个问题,比如瞳孔检测、瞳孔-凝视映射或头部姿势估计。眼动追踪算法可以使用模拟输入视频来评估,而不是用户研究。我们描述了一种计算机图形学方法来创建逼真的合成眼睛图像,使用眼睛和头部的3D模型和物理正确的渲染技术。通过使用渲染,我们可以完全控制场景的参数,如凝视矢量或相机位置,这允许计算地面真实数据,同时为基于视频的凝视估计器创建一个逼真的输入。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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