A Bit of Nondeterminism Makes Pushdown Automata Expressive and Succinct

Shibashis Guha, Ismaël Jecker, K. Lehtinen, Martin Zimmermann
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引用次数: 12

Abstract

We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of the remainder of the input word. These are also known as good-for-games pushdown automata. We prove that HD-PDA recognise more languages than deterministic PDA (DPDA) but not all context-free languages (CFL). This class is orthogonal to unambiguous CFL. We further show that HD-PDA can be exponentially more succinct than DPDA, while PDA can be double-exponentially more succinct than HD-PDA. We also study HDness in visibly pushdown automata (VPA), which enjoy better closure properties than PDA, and for which we show that deciding HDness is ExpTime-complete. HD-VPA can be exponentially more succinct than deterministic VPA, while VPA can be exponentially more succinct than HD-VPA. Both of these lower bounds are tight. We then compare HD-PDA with PDA for which composition with games is well-behaved, i.e. good-for-games automata. We show that these two notions coincide, but only if we consider potentially infinitely branching games. Finally, we study the complexity of resolving nondeterminism in HD-PDA. Every HDPDA has a positional resolver, a function that resolves nondeterminism and that is only dependant on the current configuration. Pushdown transducers are sufficient to implement the resolvers of HD-VPA, but not those of HD-PDA. HD-PDA with finite-state resolvers are determinisable.
一点不确定性使下推自动机具有表现力和简洁性
本文研究了有限词上历史确定性下推自动机(HD-PDA)的表达性和简洁性,也就是说,这种下推自动机的不确定性可以基于迄今为止构造的运行来解决,但独立于输入词的剩余部分。这也被称为适合游戏的下推自动机。我们证明了HD-PDA比确定性PDA (DPDA)识别更多的语言,但不是所有的上下文无关语言(CFL)。这个类与明确的CFL正交。我们进一步证明HD-PDA可以比DPDA更简洁,而PDA可以比HD-PDA更简洁。我们还研究了可见下推自动机(VPA)中的hdd,它比PDA具有更好的闭包特性,并证明了决定hdd是ExpTime-complete的。HD-VPA可以比确定性VPA更简洁,而VPA可以比HD-VPA更简洁。这两个下界都很紧。然后,我们将HD-PDA与表现良好的PDA进行比较,即适合游戏的自动机。我们证明这两个概念是一致的,但前提是我们考虑潜在的无限分支游戏。最后,我们研究了HD-PDA中解决不确定性的复杂性。每个HDPDA都有一个位置解析器,这是一个解决不确定性的函数,它只依赖于当前配置。下推换能器足以实现HD-VPA的解析,但不足以实现HD-PDA的解析。具有有限状态解析器的HD-PDA是可确定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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