Another Step toward Reusability in Agent-Based Simulation: Multi-behaviors & aMVC

Yassine Gangat, D. Payet, R. Courdier
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引用次数: 1

Abstract

The multi-agent systems are successfully used in modeling of dynamic complex systems, and simulations of these models reinforce the knowledge of experts and even allow them to explore new horizons or to cross boundaries. This is the reason why the models being tackled are increasingly varied, and as one goes along with experimentations, these models are completed, intercrossed. Consequently they become increasingly complex. In our previous work, we proposed a first modeling approach to support this complexity increase: the Dynamic-Oriented Modeling (DOM). The application of this approach can effectively support the increase of the model. This increase applies to both agents and environments. This DOM approach tackles the problem of the latter by splitting in multiple parts. But if DOM led to organize properly the multiple environments that come into play, little support is provided to organize and manage the increasing complexity of the agents themselves. Inevitably, when we reach a quite advanced stage of evolution of the model, the agents eventually reach a critical mass (either in formalization or code) that makes them more and more hard to comprehend. In this paper, we illustrate this phenomenon and show that it quickly takes the upper hand against the benefits of DOM, as it can eventually block the potential development, or even reuse, of the model. Then we explain that a solution to this "side effect" could structure the architecture of agents, a structure capable of maintaining readability and flexibility of the formalization of the agent throughout the growth process of the global model. We study a well known pattern in software engineering: the MVC pattern, which can be reused here to meet this objective. We will present in details how this pattern could be instantiated in the field of MAS architecture, and how, ultimately, it can be an effective new way to formalize agents in a method called Multi-Behaviors Modelization.
在基于agent的仿真中迈向可重用性的又一步:多行为aMVC
多智能体系统成功地应用于动态复杂系统的建模中,这些模型的仿真强化了专家的知识,甚至允许他们探索新的视野或跨越边界。这就是为什么正在处理的模型越来越多样化的原因,随着实验的进行,这些模型是完整的,相互交叉的。因此,它们变得越来越复杂。在我们之前的工作中,我们提出了第一种建模方法来支持这种复杂性的增加:面向动态的建模(DOM)。该方法的应用可以有效地支持模型的扩充。这种增长适用于代理和环境。DOM方法通过将其分成多个部分来解决后一个问题。但是,如果DOM能够正确地组织起作用的多个环境,则几乎没有为组织和管理代理本身的日益复杂提供支持。不可避免地,当我们达到模型进化的相当高级阶段时,代理最终会达到临界质量(在形式化或代码中),这使得它们越来越难以理解。在本文中,我们将说明这种现象,并说明它很快就会占上风,因为它最终会阻碍模型的潜在开发,甚至是重用。然后,我们解释了这种“副作用”的解决方案可以构建智能体的体系结构,这种结构能够在整个全局模型的增长过程中保持智能体形式化的可读性和灵活性。我们研究了软件工程中一个众所周知的模式:MVC模式,可以在这里重用它来实现这个目标。我们将详细介绍该模式如何在MAS体系结构领域中实例化,以及最终如何在称为多行为建模的方法中成为形式化代理的有效新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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