Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI

C. Madeira, V. Corruble
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Abstract

This paper investigates the design of a challenging Game AI for a modern strategy game, which can be seen as a large-scale multiagent simulation of an historical military confrontation. As an alternative to the typical script-based approach used in industry, we test an approach where military units and leaders, organized in a hierarchy, learn to improve their collective behavior through playing repeated games. In order to allow the application of a reinforcement learning framework at each level of this complex hierarchical decision-making structure, we propose an abstraction mechanism that adapts semi-automatically the level of detail of the state and action representations to the level of the agent. We also study specifically various reward signals as well as inter-agent communication setups and show their impact on the Game AI performance, distinctively in offensive and defensive modes. The resulting Game AI achieves very good performance when compared with the existing commercial script-based solution.
结合强化学习与多层次抽象方法设计强大的游戏AI
本文研究了现代战略游戏中具有挑战性的游戏AI的设计,该游戏可以被视为历史军事对抗的大规模多智能体模拟。作为工业中使用的典型基于脚本的方法的替代方案,我们测试了一种方法,在这种方法中,按等级组织的军事单位和领导人通过反复玩游戏来学习改善他们的集体行为。为了允许在这种复杂的分层决策结构的每个级别上应用强化学习框架,我们提出了一种抽象机制,该机制可以半自动地将状态和动作表示的细节级别适应智能体的级别。我们还专门研究了各种奖励信号以及代理间的通信设置,并展示了它们对游戏AI性能的影响,特别是在进攻和防御模式下。与现有的基于脚本的商业解决方案相比,最终的游戏AI实现了非常好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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