A Review of Virtual and Augmented Reality Concepts, Technologies and Application

Chris Lee
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引用次数: 2

Abstract

Consumers and academics are paying attention to affordable Virtual Reality (VR) (VR) remedies such as the Sony Entertainment VR, Vive VR and Oculus VR, including the Mixed-Reality Interface (MRITF) such as Hololens, which suggests it may be the next big thing in technical advancement. Nevertheless, VR has a wide history: the ideology of the remedy was initiated in 1960s, and commercialized toolkit for VR in the 1960s introduced in 1980s. This paper starts with the analysis of the development from VR to Augmented Reality (AR). We conclude by evaluating implications that MRITF, AR and VR will be capable of succeeding in the scientific disciplines, incorporating the human interaction as evident in the advent of cellular devices, altered social engagement, and understanding among individuals, as occurred with the emergence of smartphones.
虚拟和增强现实的概念、技术和应用综述
消费者和学术界都在关注价格合理的虚拟现实(VR)补救措施,如索尼娱乐VR、Vive VR和Oculus VR,包括Hololens等混合现实界面(MRITF),这表明它可能是技术进步的下一个重大事件。然而,VR有着广泛的历史:救济的意识形态始于20世纪60年代,20世纪80年代推出了60年代VR的商业化工具包。本文首先分析了从虚拟现实到增强现实(AR)的发展。我们通过评估影响得出结论,MRITF、AR和VR将能够在科学学科中取得成功,结合人类互动,如蜂窝设备的出现,改变社会参与,以及个人之间的理解,如智能手机的出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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