Physically based sound for computer animation and virtual environments

Doug L. James
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引用次数: 16

Abstract

Physically based sound is an important emerging approach for computer synthesis of realistic synchronized sounds for physically based animation and real-time virtual environments. A major challenge for learning and implementing these sound techniques is the wide range of physically based models and sound phenomena involved, as well as the need for optimizations. Furthermore many publications on physically based animation and sound rendering can assume mathematical background that many in the graphics community lack. The result is that learning physics-based sound techniques is unnecessarily difficult for many interested students and practitioners.
基于物理的计算机动画和虚拟环境的声音
基于物理的声音是一种重要的新兴方法,用于基于物理的动画和实时虚拟环境的真实同步声音的计算机合成。学习和实施这些声音技术的一个主要挑战是涉及广泛的基于物理的模型和声音现象,以及对优化的需求。此外,许多关于基于物理的动画和声音渲染的出版物可以假设许多图形界所缺乏的数学背景。结果是,对于许多感兴趣的学生和实践者来说,学习基于物理的声音技术是不必要的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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