Transcending a Black-Box Theory of Gaming and Medicine

Brandon Niezgoda
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Abstract

: This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.
超越游戏和医学的黑箱理论
本章将探讨2010年wii主机游戏《Trauma Team》(Atlus Games)所构建的疾病流行病学框架。通过将“罗萨里亚病毒”虚构为一种潜伏阶段的疾病,易挥发的症状让人想起困扰当代从业者的当今疫情,分子复杂性,并通过如此明显和基本的生态手段传播,使其变得隐秘,游戏设计师提供了一个生动的寓言,倡导疾病理论/流行病学的现代范式;超越因果网的人最终的结果是,这款游戏不仅体现了复杂的医学理论,而且从整体上展示了游戏设备的地方主义的衰落。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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