{"title":"Transcending a Black-Box Theory of Gaming and Medicine","authors":"Brandon Niezgoda","doi":"10.14361/9783839453285-017","DOIUrl":null,"url":null,"abstract":": This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.","PeriodicalId":307241,"journal":{"name":"Krankheit in Digitalen Spielen","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Krankheit in Digitalen Spielen","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14361/9783839453285-017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
: This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release Trauma Team (Atlus Games). By fabricating the antago nistic »Rosalia virus « as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocat ing for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.