Hung-Hsu Tsai, Jie-Yan Peng, Chih-Tsan Chang, Pao-Ta Yu, K. Chiou
{"title":"Applying an eBook Tool with Lecturing Function and a Game-Based Student Response System in Flipped Classroom for a Seminar Course","authors":"Hung-Hsu Tsai, Jie-Yan Peng, Chih-Tsan Chang, Pao-Ta Yu, K. Chiou","doi":"10.1109/ISET.2016.21","DOIUrl":null,"url":null,"abstract":"The paper presents a teaching model using an ebook tool with lecturing function and a game-based student response system in flipped classroom for a seminar course for graduate students. The ebook tool with lecturing function helps presenters (students) to easily display their multimedia materials by dual-codes mode and to interact their presentation with students (audience) by handwriting, a screen including video and powerpoint slides, two-pages swapping, etc. The Game-based Student Response System is utilized in the teaching model to increase more interactions among presenter and audience by answering questions using mobile devices in a game-like fashion.","PeriodicalId":192854,"journal":{"name":"2016 International Symposium on Educational Technology (ISET)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Symposium on Educational Technology (ISET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISET.2016.21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
The paper presents a teaching model using an ebook tool with lecturing function and a game-based student response system in flipped classroom for a seminar course for graduate students. The ebook tool with lecturing function helps presenters (students) to easily display their multimedia materials by dual-codes mode and to interact their presentation with students (audience) by handwriting, a screen including video and powerpoint slides, two-pages swapping, etc. The Game-based Student Response System is utilized in the teaching model to increase more interactions among presenter and audience by answering questions using mobile devices in a game-like fashion.