1D and 2D Flow Routing on a Terrain

Aaron Lowe, Svend C. Svendsen, P. Agarwal, L. Arge
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引用次数: 1

Abstract

An important problem in terrain analysis is modeling how water flows across a terrain creating floods by forming channels and filling depressions. In this paper we study a number of flow-query related problems: given a terrain Σ represented as a triangulated xy-monotone surface with n vertices, and a rain distribution R which may vary over time, determine how much water is flowing over a given edge as a function of time. We develop internal-memory as well as I/O-efficient algorithms for flow queries. This paper contains four main results: (i) An internal-memory algorithm for answering terrain-flow queries: preprocess Σ into a linear-size data structure so that given a rain distribution R the flow-rate functions of all edges of Σ can be reported quickly. (ii) I/O-efficient algorithms for answering terrain-flow queries. (iii) An internal memory algorithm for answering edge-flow queries: preprocess Σ into a linear-size data structure so that given a rain distribution R, the flow-rate function of an edge under the single-flow direction (SFD) model can be computed quickly. (iv) We present an efficient algorithm that given a path in Σ computes the two-dimensional channel along which water flows.
地形上的1D和2D流路由
地形分析中的一个重要问题是模拟水如何通过形成沟渠和填满洼地流过地形,从而产生洪水。在本文中,我们研究了许多与流量查询相关的问题:给定地形Σ,表示为具有n个顶点的三角化xy单调表面,以及可能随时间变化的降雨分布R,确定在给定边缘上流过多少水作为时间的函数。我们为流查询开发了内存和I/ o高效算法。本文包含四个主要结果:(i)用于回答地形流查询的内存算法:将Σ预处理为线性大小的数据结构,以便给定雨分布R,可以快速报告Σ所有边的流量函数。(ii)用于回答地形流查询的I/ o高效算法。(iii)用于回答边流查询的内存算法:将Σ预处理成线性大小的数据结构,从而在给定降雨分布R的情况下,可以快速计算出单流向(SFD)模型下边的流量函数。(iv)我们提出了一种有效的算法,该算法在Σ中给出一条路径,计算水沿其流动的二维通道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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