Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative

Henrik Warpefelt
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引用次数: 1

Abstract

This paper describes the ongoing development of the Relic series – a series of games aimed at exploring the integration of procedurally generated content in games. The series currently consists of two games, both dungeon crawlers. The first game is text-based and focuses on a minimal experience, whereas the second game is a 2D Zelda-like game aimed at providing slightly more context while still maintaining a minimalist aesthetic. These games are currently under development and will transition to testing over the next year. In this paper, we will describe the design of this series, provide the research motivations for why they are designed the way they are, and describe our future testing plans as well as our planned future prototypes.
开发“遗迹”系列:探索修复幼稚生成叙事的效果
本文描述了《Relic》系列的开发过程,这是一系列旨在探索将程序生成内容整合到游戏中的游戏。该系列目前包括两款游戏,都是地下城爬行游戏。第一款游戏是基于文本并专注于最低限度的体验,而第二款游戏则是一款类似于《塞尔达传说》的2D游戏,旨在提供更多情境,同时仍然保持极简主义的美学。这些游戏目前正在开发中,将在明年过渡到测试阶段。在这篇论文中,我们将描述这个系列的设计,提供为什么它们是这样设计的研究动机,并描述我们未来的测试计划以及我们计划的未来原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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