{"title":"Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative","authors":"Henrik Warpefelt","doi":"10.1145/3555858.3563278","DOIUrl":null,"url":null,"abstract":"This paper describes the ongoing development of the Relic series – a series of games aimed at exploring the integration of procedurally generated content in games. The series currently consists of two games, both dungeon crawlers. The first game is text-based and focuses on a minimal experience, whereas the second game is a 2D Zelda-like game aimed at providing slightly more context while still maintaining a minimalist aesthetic. These games are currently under development and will transition to testing over the next year. In this paper, we will describe the design of this series, provide the research motivations for why they are designed the way they are, and describe our future testing plans as well as our planned future prototypes.","PeriodicalId":290159,"journal":{"name":"Proceedings of the 17th International Conference on the Foundations of Digital Games","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555858.3563278","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper describes the ongoing development of the Relic series – a series of games aimed at exploring the integration of procedurally generated content in games. The series currently consists of two games, both dungeon crawlers. The first game is text-based and focuses on a minimal experience, whereas the second game is a 2D Zelda-like game aimed at providing slightly more context while still maintaining a minimalist aesthetic. These games are currently under development and will transition to testing over the next year. In this paper, we will describe the design of this series, provide the research motivations for why they are designed the way they are, and describe our future testing plans as well as our planned future prototypes.