AN EFFICIENT SEGMENTATION ALGORITHM FOR ENTITY INTERACTION

Eugene Ch’ng
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引用次数: 4

Abstract

The inventorying of biological diversity and studies in biocomplexity require the management of large electronic datasets of organisms. While species inventory has adopted structured electronic databases for some time, the computer modelling of the functional interactions between biological entities at all levels of life is still in the stage of development. One of the challenges for this type of modelling is the biotic interactions that occur between large datasets of entities represented as computer algorithms. In real-time simulation that models the biotic interactions of large population datasets, the use of computational processing time could be extensive. One way of increasing the efficiency of such simulation is to partition the landscape so that entities need only traverse its local space for entities that falls within the interaction proximity. This article presents an efficient segmentation algorithm for biotic interactions for research related to the modelling and simulation of biological systems.
一种高效的实体交互分割算法
生物多样性的编目和生物复杂性的研究需要对大型生物电子数据集进行管理。虽然物种清单采用结构化电子数据库已经有一段时间了,但在生命的各个层次上建立生物实体之间功能相互作用的计算机模型仍处于发展阶段。这类建模的挑战之一是发生在以计算机算法表示的大型实体数据集之间的生物相互作用。在模拟大型种群数据集的生物相互作用的实时模拟中,计算处理时间的使用可能是广泛的。提高这种模拟效率的一种方法是划分景观,以便实体只需要在交互邻近范围内的实体遍历其局部空间。本文提出了一种有效的生物相互作用分割算法,用于生物系统的建模和仿真研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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