Tagger: Bringing Real World Graffiti Social Interaction to Virtual San Francisco

Carmen E. Au, Ray Rischpater, Chris Mockus, Jason Wither, D. Zucker
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Abstract

We present Tagger, a game designed to reproduce the social interactions of graffiti lifestyle in a geo-accurate virtual mirror world. Players interact by placing user-generated artwork on photo realistic panoramas of the city of San Francisco. Tagger is unique in the scope and accuracy to which it reproduces an entire city in a virtual environment. We present our design, implementation experience, and results from two user studies. We show that real world graffiti social interactions occurred in our mirror world despite limitations with our first generation game play rules that inadvertently disincentivized this behavior. We also show that setting the game in a mirror of the real world contributes to player's enjoyment and choice of strategies. We expect Tagger will continue to serve as a powerful research platform as we investigate broader questions around how the virtual mirror world, perhaps combined with augmented reality technology, can extend social interactions beyond what is possible in today's physical world of graffiti.
Tagger:将真实世界的涂鸦社交互动带到虚拟的旧金山
我们提出Tagger,一个游戏,旨在重现社会互动的涂鸦生活方式在一个地理精确的虚拟镜像世界。玩家通过将用户生成的艺术品放置在旧金山市的逼真全景图上进行互动。Tagger在虚拟环境中重现整个城市的范围和准确性方面是独一无二的。我们介绍了我们的设计、实现经验和两个用户研究的结果。我们发现,现实世界中的涂鸦社交互动发生在我们的镜像世界中,尽管第一代游戏规则的限制无意中抑制了这种行为。我们还表明,将游戏设置在现实世界的镜子中有助于玩家的乐趣和策略选择。我们希望Tagger将继续作为一个强大的研究平台,因为我们将研究更广泛的问题,即虚拟镜像世界如何与增强现实技术相结合,将社会互动扩展到当今涂鸦物理世界之外。
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