Development and appraisal of new biodiversity loss and conservation game (BLACOG) in assessing students’ knowledge, attitude and perception of biodiversity conservation

A. Aladesida, G. Dedeke, E. O. Onifade, J. Bamidele, U. Ekpo
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Abstract

Educational programmes have for long been used in biodiversity conservation; however introduction of board games in these efforts is a new concept, which is believed, will result in greater achievements. This study developed and used a new educational board game, biodiversity loss and conservation game (BLACOG) and a test-questionnaire to appraise the knowledge, attitude and perception of biodiversity (KAPOB) among secondary school students in Abeokuta, Nigeria. Students (n=283) were selected randomly from three schools, two of the schools serving as Experimental Groups while the third served as the control-group. The test-questionnaire, rated on a Likert scale, was administered to both the control and experimental groups prior to and after five exposures to the game, though the control-group did not have any exposure to the game. Data obtained were tested for significant differences in the mean scores of the respondents in the tests prior to and after the game. T-test comparison of the mean scores of the pre- and post-tests of the Control Group was not significantly different (p=0.207). The mean scores in the post-test were significantly higher than the pre-test scores in both of the experimental schools. The results also showed that, though the mean scores of the pre-tests of the control and experimental groups were not significantly different, the mean score in the post-test of the Experimental Group was significantly higher than in the control group. This study showed that the use of BLACOG had significantly positive effects on the KAPOB of the experimental group and that the game could become a veritable educational tool for teaching biodiversity conservation in schools.Keywords: Conservation education; biodiversity conservation; biodiversity loss; biodiversity education game.
新生物多样性丧失与保护游戏(BLACOG)的开发与评价,以评估学生对生物多样性保护的知识、态度和认知
长期以来,教育方案一直用于生物多样性保护;然而,在这些努力中引入桌游是一个新概念,相信会取得更大的成就。本研究开发并使用一种新的教育棋盘游戏——生物多样性丧失和保护游戏(BLACOG)和一份测试问卷来评估尼日利亚阿贝奥库塔中学生对生物多样性的知识、态度和感知。从三所学校随机抽取学生283人,其中两所学校作为实验组,另一所学校作为对照组。测试问卷采用李克特量表(Likert scale)进行评分,在五次接触游戏之前和之后分别对对照组和实验组进行测试,但对照组没有任何接触游戏的经历。对获得的数据进行了测试,以确定在游戏之前和之后的测试中应答者的平均分数是否存在显著差异。对照组前后检验均分的t检验比较差异无统计学意义(p=0.207)。两所实验学校的后测平均分均显著高于前测平均分。结果还显示,虽然对照组和实验组的前测均分差异不显著,但实验组的后测均分显著高于对照组。本研究表明,使用BLACOG对实验组的KAPOB有显著的正向影响,该游戏可以成为学校生物多样性保护教学的名副其实的教育工具。关键词:保护教育;生物多样性保护;生物多样性的丧失;生物多样性教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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